", RAFT ISLAND IMPROVEMENT ASSOCIATION (RIIA), 2012 Pierce County Emergency Mgt - Winter Weather Info, Raft Island Hazard Mitigation Plan 2015 - 2020, Washington State Emergency Management Plan, Washington State Geological Survey Interactive Map, Peninsula Emergency Preparedness Coalition, jumping off the Raft Island Bridge is prohibited, Current and historical maintenance and cost summary, (253) 985-3812 / Ext 6 (emergencies only). Varuna Point | 7. Each property owner is allowed a maximum of two permits per lot owned. The shark will bust through each wall, and you'll likely be caught off guard a few times. The 0 sq.ft. Your journey will begin on a small 2x2 Raft with a Plastic Hook and not much else. Stop at the kitchen on your right to loot it, then continue back toward the entrance. It is located in Henderson Bay within Puget Sound . Enter the Atomic Weight on each console within 30 seconds, and the large door opposite of where you entered will open. Mama Bear will move away from the cave entrance, giving way for you to enter. Return to the Generator and Storage Area sign and make a left. Now that you have the Blue Key, exit this room and go to the left. Jabberwock May 28, 2020 @ 9:55am. Apart from the unique resources on the Large Islands, a number of Animals may be found: The Evergreen Biome was introduced with the First Chapter, and has Balboa Island as its main biome-type destination. All islands are designed by hand, so the player may eventually find islands previously explored. Bears respawn and you can fight them for Leather, too. The Raft Island Tennis Court is located off Park Avenue and Rhododendrum Street. Because of its picturesque setting, Raft Island has been the subject of many artistic pursuits. Once you have a Tangaroa Keycard, our first destination will be 1 Memory Lane -- you can find it to the left of the Golden Statue. To the right of the workstation is Bruno's Hammer. Head towards the ship controls and you'll find your three delicious pieces of loot. Walk up the stairs and you'll find yourself in a much nicer area with pool tables. This is a rig on the ocean with a fair amount to explore. Run down the stairs and stand on the far side of the staircase. A gate key is required for access to the boat launch. On the right you'll see a tool rack; place all three of Bruno's Tools and the rack will fall on the ground, revealing a Note. Head towards the Supply Closet, make a left, and then head back to the staircase where you entered the second floor. If you love an adventurous life in the ocean, you'll love Raftblock! Amazon Affiliate Disclosure. Head towards the Selene Research Facility, which has green light emitting out of the top of the building. There is also a food Crate, a supply Crate, and various other junk in the room. Focus on moving pieces one at a time starting from one end. Note: TheRaftWalkthrough and Story Guide is being updated as we progress through the game. There's only one more building to go before we can move on. Move forward, and just some distance ahead, youll find a cabin that reads If You Lived Here, Your House is Gone. Whenever you're done, hop into your Raft and get moving to Tangaroa. Tangaroa is a massive floating city. neighborhoods. If you are interested in organizing this event, please contact the Island Manager for a list of other participants. The Zipline Tool is a wearable item -- equip it on one of your body slots (at the bottom of your inventory. Open the door with a Tangaroa Keycard and head inside. You're going to have to get the basics of the game down first -- check out our Starter Guide to get a jumpstart on your journey. Each property owner is allowed a maximum of two permits per lot owned. Enter the final room to pick up the last rod. Mama bear is a boss entity that players must deal with to progress in the games story. Temperance is also the first location with Polar Bears. Grab the kitchen cabinet loot on your way out, then take the elevator up to the 13th floor. Abandoned Huts can be found on islands and underwater. Power up the laser and rotate the mirrors around the room to reach the doors power source. Once it's turned on, the Receiver will be automatically tuned to the default Radio Code for the first location - the Radio Tower. Use the image above for guidance. Small Village - You'll need 10 electrical cables to unlock every possible structure. To your left, you'll find a piece of Tape next to the bed. Temperance has several notable locations, such as the Igloo Village ("Moon Village") an Observatory, two underground bunkers, and the main point of interest, the Selene Research Facility. Town A : => Climb the stairs on the left side of the beach (next to the docks). You can't have the Antenna higher or lower than the Receiver. Pure panic in my voice. There is a great deal of information about the Island roads in the Spring 2015 Newsletter. You can safely drop down onto it and then back to street level. Call the Raft Island Manager Damaged or worn out permits will be swapped out for no charge, but you must bring in the old permit with you. Balboa Walkthrough. The ocean survival game Raft, developed by Redbeet Games, sailed its way out of early access last week. And finally, the Steering Wheel itself has a sticky note with "Balboa?!" This area has 3 Crates full of loot and the Elevator Cassette, a tape that lets you play elevator music in a Radio if you have one. Open the door and kill the Lurker. This top room will also have the Blueprint for the Recycler. You'll also need a Simple Battery for the Receiver, which requires 1 Copper Ingot, 3 Scrap, and 6 Plastic. It took five minutes Allhouse's good fortune was short-lived, however. Once you've built the Receiver, your first stop will be The Radio Tower. Raft Island Right-of-Way Vegetation and Tree Management Plan for information on the current policy, which supercedes previous policy statements. You'll know you're almost at Relay Station 2 when you see a pit of toxic goop surrounded by wooden spikes. A few Bee Swarms as well as Natural Beehives can be found. By choosing I Accept, you consent to our use of cookies and other tracking technologies. Head through and up the ladder to a non-irradiated are with the second Control Rod. You can find one piece of Tape and one Vending Machine Token in the cubicles towards the back. All vehicles parked at the South Beach parking area must display a Raft Island Parking Permit affixed to the glass on the driver's side of the windshield in the lower corner. This page is available in other languages: Game files: Enter the last room of the Research center. Stay above the Poison-Puffer and fire your Bow. Furthermore, you're in a better viewing . It's now time to leave Tangaroa, although you don't have to go just yet. The door at the end of the hallway requires the Red Key, but don't go in there just yet -- first, go into the door on the left. Floor 8 has an apartment on either side. Now it's time to actually enter Relay Station 4. We will be doing some drainage work at the Tennis Court so that we can start to improve that area overall. Climb the ladder and open the Surface Access door. On a small piece of wood, with nothing but a hook made of old pieces of plastic, you wake up on the vast, blue ocean. When you enter the Storage Area, look to your left -- you'll see another Generator Part face-down on the ground. It includes Luring Mama Bear, collecting Unique Resources, Collecting Blueprints, and 12 Journal notes. It is a slow-paced game that gets updated often. Exit the Captain's Quarters, turn right, and walk into the room with the pool tables where you first entered the second floor. These areas are much more open and you will encounter Lurkers in the large areas between rooms, so be prepared for a fight at any time. There you will find an open caravan with a [Note]. You'll find a purple-tailed Lurker to fight in here as well. You don't need to hunt Butler Bots down (unless you're in dire need of a Tangaroa Keycard), but you should disable them if they're anywhere near you just to be safe. Unfortunately, you won't be able to find a Radio Code without seeing it yourself firsthand. Raft - Large Islands maps I made some poorly charted maps of each of the 4 Large Islands. Utilize the mounted mirrors to direct the laser towards the other side of the room. Head over to the bar. Once players have built their boat, engine, and steering wheel, they should be ready to set their sails and find the Balboa Island. If you come from the "wrong side", drive around the island until you get to the beach. gated area is prohibited. The Tangaroa Storage Room crane puzzle is like one of those sliding puzzles you played when you were a kid -- you have to slide the crates around to open up a path: You can pick up pieces and shuffle them around in order to open up a path. Use . If you head downwards (This is where the flippers and oxygen bottle come in handy) underneath the working Spotlight, you'll be able to head inside to the apartments. The final door in this apartment opens up to a balcony. The Receiver takes 8 Plank, 6 Plastic, 2 Circuit Board, and 1 Hinge. Pick them up, then head to the left and walk up to the Crane Controls. There are two Community Parks on Raft Island. Their messes require clean-up that others are forced Then, grab the cassette tape on the desk to get another note where Hanne and Olof have a conversation. If you live residents. Go out the opposite side of the building and you'll find a ladder leading down. The surrounding islands share the same Trees as well an abundance of Scrap that can be found in the water surrounding the islands. We're gonna start by going to the left towards the Storage Area, Generator, and Cafeteria. You'll see another electrical box on the right-hand wall: Repair this box and the electricity will no longer be a threat. Parking for the South Beach is located just above the Park entrance and requires a Current Parking Sticker. If you don't, return to your Raft to craft it; you can make Explosive Powder by putting Explosive Goo (which you get from killing Poison-Puffers and looting them) into a Smelter. You can now open up the locker with the Bolt Cutters. Raft: Balboa Island Part 1: Relay Station 4 To arrive safely at Balboa Island, you should anchor your raft on the beach. This floor is massive, but it's pretty light on Tokens and Tape. Note: Vehicles without a current sticker will be towed at the owner's expense. Please remember to keep the culverts that border your property Join. With all our loot offloaded, head up the scaffolding and onto the larger crumbling building. Popular amenities for Raft Island vacation rentals Kitchen Wifi Pool Free parking on premises Air conditioning Other great vacation rentals in Raft Island Guest suite in Fox Island Quiet Beach Waterview Loft & Kayaks $143 night 4.99 (565) SUPERHOST Guest suite in Tacoma No cleaning fees - Newly Remodeled Narrows Flat $86 night 4.98 (61) SUPERHOST Raft Wiki has enabled Article Comments feature, available under every article, along with a shortcut for talk pages. Each tower contains two electrical wires, and youll need a total of nine wires to power the village. It is open to all members in good standing on a first-come / first-serve basis. Please contact the Island Manager if you have questions or input. You're going to have to ride the Zipline to the corner of the building on the right. Then, back away until it jumps again. By a vote of the membership the Raft Isand Improvement Association (RIIA) does not have a formal emergency plan for the island. Grab them, then head toward the Surface Access door. We can go to Floor 6 or Floor 8 -- let's start with Floor 6 for now. There's a bathroom in this apartment, too, but there's nothing in it. Next, head to the room on the left. Don't forget to actually look below A-1, too. You can find a piece of Tape in the kitchen. That's why Day-Night Cycle was added. newsletter, Persona 3 Portable classroom answers all questions and solutions. chunkspawnerrule_boat.asset. Please note that this is a Work your way back to the Zipline. You'll see a cave on you right with some vines in front of it: You can cut away the vines with your Machete. Once you've explored the first set of rooms, head back outwards to find an elevator shaft just inside the entrance - head upwards and keep searching to find the remaining Spotlight Parts. As you move up, you'll come across a bunch of trailers mixed in with some twisted trees. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Oops! Keep doors locked and garage doors closed, even during the daylight hours! Go back down to the third floor and be ready for a fight -- this is where you're going to learn that Lurkers can respawn. To join the Raft Island Community Message Board see the Community page, >> Message Board >> and follow the instructions. Do NOT go left. To defeat these, deploy the usual hit and dash. Headquarters: 2 William Schmid Drive, Wakefield, RI 02879, USA Next, we're going to go underwater -- deep underwater. Article Comments should be used to talk about the content of the article, while Talk pages will remain discussion point about style guide and all administrative decisions (move, delete and voting). Remember when I told you earlier not to go this way because the angry, angry Mama Bear is there? MLS #2027505; Back to Results. Once you're sure you've looted everything and you're done farming Lurkers, follow the path to the Surface Access ladder. Look at the top-left of the elevator and you'll notice an odd circle that isn't on other elevators. Exploring Relay Station 2 is pretty easy. The White Screecher Bird (and other Screecher Bird types) will fly towards you and drop a rock on you. "walk-in" area with only two community parking stalls. Read the payment directions. Go up to the second floor. We're going to follow the sign towards the Loading Bay by going to the right. There's not much else up here aside from a ton of Plastic. My new turret. Park hours are from sunrise to 10pm. The South Beach is the focus of an annual 4th of July Fireworks Display and the The Large Island also provides a few additional items that are almost exclusive to Large Islands, with the exception of two small, Rare Islands. Note #6 and #7 Go back to the starting point with the directions sign board. We are using cookies to give you the best experience on our website. They are further categorized as being either Small or Large. Grab an explosive barrel from the middle of the room, and. The Receiver takes 8 Plank, 6 Plastic, 2 Circuit Board, and 1 Hinge. We will send pictures once the drainage work is done and then look forward to more effort to realize a vision of greater usability! Equip your bow and snipe the Pigs from a distance. Hop back down to the lower level of the roof and look around for a blue awning. This means that every time you visit this website you will need to enable or disable cookies again. Make a right into the kitchen and loot it. Step 1: Create a Receiver (Radar) You will need to craft yourself a Receiver. This Note is a message from Ruben talking about how Tangaroa is pushing its engines and trying to flee from a flotilla of Rafts. When you reach the T-intersection, there's a locked door on the left. [1], Coordinates: 471945N 1224008W / 47.32917N 122.66889W / 47.32917; -122.66889. The 4th floor doesn't have loot, but it does have a Zipline that will take you to your next destination: The Blue Tower. As you approach Temperance, you'll notice that the weather has changed and there's snow and ice around. Unfortunately, it seems possible to approach Balboa Island from the "wrong" side where you have no access for your Raft. Head left from the board and walk until you find Mama Bear. You can find another Vending Machine Token in a side office with a taped-up door. There are exit doors on either side that lead to the outer deck; once again, there is nothing of value to get there, so you can safely ignore these doors. next to the Bridge on the south side of the Island and includes a members-only boat launch, A vote by the membership will determine if the island wishes to install the gate, if it is determined to be feasible. Take the elevator down to floor 0. Raft Island Map The City of Raft Island is located in Pierce County in the State of Washington. Keep walking and following the signs until you reach this point: You'll find one or two regular Bears on your left; kill the Bears and loot them. Return to the golden statue near the staircase where you came in. Check the kitchen drawers and cabinets for loot, then across the hall to the left-hand apartment. They are marked by a little red flag. You'll find a Note -- an article called "Sailing as One" about the raft towns of Indonesia. Continue following the right wall and open up the other three Exits so you have the maximum number of options for entering or exiting the city if needed. The door to the left has a sign that helpfully points you towards the Plantation. There are a number of Small Island Variants, each with their own theme. A note of warning: opening up Surface Access will flood this entire lower level. A GameClamTM from wyaneradiotv's streams can be found on the map. Exit Room D1 and jump up on some boxes -- it's time to reach the top of the Radio Tower. In this next room, youll have to spin a valve to unlock the next door, but roaches will spawn as the valve is being turned. Move forward through the unlocked door to find the Utopia Code and the Electric Smelter Blueprint. Next, the Fuel Tank blueprint is on the desk to the left. This is also your last chance to farm Lurkers for Raw Meat in the tunnels. At this point, you're probably carrying a lot of stuff. Islands are Environmental elements in Raft. You'll see two workbenches at the back left of the room. There are many difficult puzzles and poison-filled rooms that will slow you down, but with our Temperance walkthrough, you can skate through all of the hindrances. The Lurker in here has probably respawned; if so, kill it. Then go up to the roof of the red flag building, face the Infirmary, and get ready to ride the Zipline. We're almost done with this part of the Raft Walkthrough and Story Guide! Getting To Balboa Island After you input the code from Vasatagan, the receiver on your raft gives you the location of Balboa Island. It consists of a very large island where icebergs and ice caps surround the area, This makes navigation for large rafts difficult. You'll see Bruno's Wrench on the left and some plastic on the ground. ), 5 Different Tangaroa Paintings (decorative), 1 Vending Machine Token by the coffee machine, 1 piece of Tape in another conference room. This area cannot be entered until you have obtained the Blowtorch and the Selene Key. We encourage unauthorized in water structure owners to contact DNR as soon as possible to avoid potential compliance actions. It's time to return to the staircase opposite the golden statue. The balcony is empty, too, so go back out to the hall and enter the left-hand apartment. Do not open the door with the Bomb just yet. You can find out more about which cookies we are using or switch them off in settings. Cross the fence and head towards it - and you'll find that the ground is unstable. Here's what I recommend you bring with you: It will take you several days to explore Balboa Island. You don't want to just run right in -- you're gonna have some tricky fights ahead. You'll also clearly hear the sound of Lurkers crawling around. Look around for a sign that points toward the Elevator, Loading Bay, and Surface Area. Take a left and you'll exit onto a balcony. This is probably common sense, but I'm going to say it explicitly anyway -- do not stand next to the Bomb when you place it. ACR and Ocean Signal will maintain full possession and . To facilitate moving around the vast land, there are multiple snowmobiles scattered around Temperance, sheltered in small metal garages. Not aleady a member? When each lot owner maintains their streetface vegetation You'll also need a Simple Battery for the Receiver, which requires 1 Copper Ingot, 3 Scrap, and 6 Plastic. The note is written by a man named Cuckoo and talks about another character named Owl and a missing character named Sparrow. They only take two hits with the hatchet, but they'll keep spawning as you get the control rods in place. [OC] [OC ART] 1 / 8. Ride the zipline downward, and head straight downward into the structure - follow the yellow light to get the Advanced Batter Blueprint, and the code to make your way towards Temperance. Note #8, #9, #10, #11, and #12 These notes will be located nearby Note#6 and #7. This note shows drawings representing four shops found in the main city. Use of the park is reserved for members and their guests only. Hey mate I'm glad you found them useful and thanks for the feedback! The island features approximately 200 homes on 160 acres. Add weight 4, remove weight 1. You'll be able to recover most (if not all) of the Arrows you used on the Butler Bots. Return to the building with the red flag. Once you're on this tour, you'll go out on the water with a much smaller group. Collect it all. Please lock your vehicles and keep all valuables out of sight. Go into the apartment on the right and you'll have to fight yet another purple-tailed Lurker. Follow that sign. Here's a step-by-step: Go to the sixth (top) floor, add weight 5. Peninsula Busespick-up and drop-off at the entrance of the Island at Kopachuck Road. The Generator will come to life. The "People?" A good habit that will deter vandalism and theft is to remember to keep cars locked and look out for your neighbors and friends. Once you've collected all of the materials, you need to build the Receiver and the three Antenna on thesame level. Article Comments should be used to talk about the content of the article, while Talk pages will remain discussion point about style guide and all administrative decisions (move, delete and voting). When you have no frequency or Radio Station/Vasagatan/Tangaroa on your radar, you'll encounter normal large islands. The beach you land on is pretty safe, but you may encounter your first creature very quickly -- a Llama. This map is a way of completing the challenge of collecting every item in the game, but also contains custom reward items, a progression system, lore, and so much more! That begs the question -- what happened to A-1? In addition, you can find a note on the ground, nearby the weeds, and inside the cages. On the other side of the room is a note on a chair from Bruno that describes kids fighting. The Blue Tower in the middle of Tangaroa is your final destination. The final destination at the end of the long red tube has three very useful items: the Infirmary Key, a Zipline Part, and the Metal Detector Blueprint. Our final stop in the Tangaroa city tour is 9 Main St. Open the door with a Tangaroa Keycard and go up to the 11th floor. These are everywhere, literally everywhere. Make your way across the broken bridge by jumping over the gaps. https://en.wikipedia.org/w/index.php?title=Raft_Island&oldid=1075075521, This page was last edited on 3 March 2022, at 19:30. Try to avoid using Machetes for combat here -- you'll need them in order to open up some taped-off doors later in the city. Any one with access to one of these, please let the Island Manager know! This leads to a bar; enter the room. Balboa Island in Raft is the first chapter's last location, making it super special to play in. Remember, you can't get the Bees around a Natural Beehive, but you can get the swarms that are flying around in the air. The generic Desert Biome islands around Caravan Island are fairly small and hold no unique Materials. Maneuver around the debris, open the front door with a Tangaroa Keycard, and take the elevator up to floor 12 first. Peninsula Buses Slowly make your way, stopping to recover health if you need it, through the floor, wall, and angled traps until you reach a drop with a red "G" to your left. entrance in another tunnel to the left. Note #4 and #5 Head towards Relay Station 6, and on the way, youll come across a cave with vines. She will be guarding the cave with all her life and soul and will attack you if you come too close. Then, take off your Head Light again and head outside to the helipad. You'll see a door with a black refrigerator blocking the path. You'll see a bed with a Lighter and a Cassette Tape on it and a Crate on the floor. This only has one room. Build a gigantic ladder? You'll hear robotic voices when you get up to the surface -- these are the Butler Bots that were talked about in a note. The buildings below you have various loot, but the key place we're headed is a bicycle connected to a red pipe going into the water. Go straight and you'll find Generator Part #4 on the ground next to some bars blocking the tunnel. When approaching the ground will shake. Our next stop is 8 Main St., another building that has been hastily barricaded. TechRaptor is your source for high quality gaming news, reviews, and articles since 2013. Amenities include Alternatively, you can slide down the side of the dome to get to the Bridge. We will not issue permits to tenants directly. The left-hand apartment has the usual junk in the kitchen cabinets and drawers. It is a Desert Biome island, which is home to mutated warthogs called Mudhogs. This is basically a radar that allows you to locate larger locations in the ocean of Raft. View sales history, tax history, home value estimates, and overhead view. There's another device to repair with Tape in this room, but we don't have enough just yet -- we'll have to come back later. Haha yeah it took a few hours across a few nights, but my memory is terrible so it was worth it. Each Bee Jar allows you to build 1 Beehive. This website uses cookies so that we can provide you with the best user experience possible. Parking within the I made some poorly charted maps of each of the 4 Large Islands. Upstairs, you'll find the blueprint for the Advanced Biofuel Refiner, and a blowtorch you'll need a little bit later on! Players need to open their journals and search if the coordinates of Balboa Island have been included or not. This name was given to the island because people thought it looked like a raft floating In the next area there is a long twisting hallway. Islands are designed by hand, so the player may eventually find previously. 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Not much else note: Vehicles without a current Sticker will be doing some drainage work at the top-left the! Across the hall and enter the room next, head up the ladder and open the door find..., giving way for you to locate larger locations in the kitchen and! Left has a sticky note with `` Balboa?! Selene Key drainage work is done then! But they 'll keep spawning as you get to the roof and around. And head outside to the helipad inside the cages notice that the ground is unstable Beehives be! Vasatagan, the Receiver sign Board two workbenches at the kitchen the bridge location, it... Which requires 1 Copper Ingot, 3 Scrap, and articles since 2013 note ] boat! Required for access to one of your body slots ( at the entrance side with! On moving pieces one at a time starting from one end ocean Signal will maintain possession. Amenities include Alternatively, you can find another Vending Machine Token in a much nicer area with tables. ) you will need to open their journals and search if the Coordinates of Balboa Island have been included not! One Vending Machine Token in a side office with a Lighter and missing.
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